Post a message
Replying to:

Advanced AI
15 June 2020
In this video we’ll be looking at setting up a new and improved Enemy AI.
One that takes damage based on the weapon, one that actually dies when his health reaches or is below zero. One that also dynamically takes easy to setup cover and is a lot faster in responding to action while not missing his shots as much.
How to: setup an AI that respond fast, dies at zero health, uses easy to setup cover triggers, takes damages based on which weapons player used, use navmesh navigation.
__by (...)