Ave Caesar! Morituri te salutant!

Strength and Armor

Until now we've seen how we can output, check and modify Stats and Attributes that involve one single target. But what happens when we need to target more?

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(Player casting a Fireball towards an enemy)

In this case we’ll be covering how to deal damage to an enemy based on the attacker’s power and the attack receiver’s defense stats.

Attack & Defense Stats

First and foremost we need to define a couple of Stats that will be shared across all characters: The [...]

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