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Conditions

10 June 2020

Conditions components a little bit more complex than Actions; they allow to check for conditions and branch from execution threads. Conditions were named as Events before they were renamed on version 0.7.1.
(Example of a Conditions object)
Even if the concept seems complicated, it’s actually fairly simple: Imagine you have a Chest that the player can loot. This Chest should only be looted once.
Upon clicking it, if it’s the first time, the player gets some items. Otherwise a message can be (...)

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