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Attributes

23 June 2020

Attributes are very similar to Stats but their value ranges from 0 up to a maximum defined by a Stat. For example, the current health of a character is an attribute.
(The vitality Stat marks the max amount of health, while the Attribute value defines the current health)
Attributes in Runtime
Attributes are represented as a gauge or progress bar in the Stats component inspector. In the Editor, an attribute is displayed as the initial percentage filled. In Play Mode, however, the values (...)

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