Post a message

Replying to:

Regenerative Mana

24 June 2020

A lot of games feature some kind of regenerative gauge. It can either be health after a short delay of not receiving damage or a small but constant increase of the energy/mana points.
The Stats module’s second example shows how you can implement regenerative mana as well as casting a spell only if there’s enough points.
(The player casting a Fireball)
Mana Regeneration
To regenerate mana over time is as easy as creating a Trigger that invokes an Actions object as soon as the game starts. (...)

Forum registration required

You must be registered before participating in this forum. Please enter your personal identifier . If you have not yet registered, you must register.

Connectionregisterpassword forgotten?

>