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Blade component

25 June 2020

Sling! Slash! And Thusck! - Detect all these and apply damage
The Blade Component is a Unity component that must be attacked to a prefab game object used as the scene representation of a weapon. It serves two purposes:
On one hand, it allows to display particle and sound effects when clashing with other scene objects, as well as show a trail during the activation phase of an attack.
On the other hand, it is also responsible for determining and collecting the enemies hit by the weapon (...)

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