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Makoto Hey all I just produced the first video of the product my team and I have been working on, an Action/RPG titled "Makoto". |
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Carth |
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Slash or Burn Deep in the Dungeons of Fire, there will be many Foe, each waiting to battle with you. Some more mighty, and with more skills than you will have. Are you ready for the challenge? You have a choice of 4 player characters to fight for you, and 6 very ugly bad guys. As you win ... |
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FetaKnight experiments FetaKnight search his inspiration in the Devil May Cry combo’s} |
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Defnite |
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Braverz kinda like what I’m doing with my game Braverz.. this is all made with GC and photon |
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Simple Horror Game Hey all I just want to show off what I was able to make in GameCreator in a little under a week. This tool is incredibly powerful and intuitive to use! |
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Advanced AI In this video we’ll be looking at setting up a new and improved Enemy AI. |
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Levels and XP Until now everything’s been quite simple, right? Let’s spice things up! One of the most frequently asked questions is how to implement a good Level/Experience system. |
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Simple Health Bar Health, Energy, Mana, Stamina, ... All these attributes are usually represented as a UI element. The Stats module provides a very simple way of showing those and define rules when they change. |
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Regenerative Mana A lot of games feature some kind of regenerative gauge. It can either be health after a short delay of not receiving damage or a small but constant increase of the energy/mana points. The Stats module’s second example shows how you can implement regenerative mana as well as casting a spell only if there’s enough points. |
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Poison Status Effect The Stats module comes with a great tools to create any kind of Status Effect. Here we’ll learn how to create one of the most common ones: The Poison. |
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Strength and Armor Until now we’ve seen how we can output, check and modify Stats and Attributes that involve one single target. But what happens when we need to target more? |
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Lockpicking If you are reading this means you should already be an expert using the Stats module. This time we won’t be covering a new feature, but show you how can you use the Formulas and Stats for other things that aren’t tightly related to your character’s progression. |